Army men rts download full game




















The Greenies hit dirt paths, linoleum floors and carpets and weave through flower beds, strewn boxes and toy train sets to collect plastic and electricity to build snipers to clear the field from afar or amass an army that overwhelms the opposition. The game is based on the movie «Apocalypse Now,» where the good guys hunt down an insane colonel, here Colonel Blintz.

Army Men: RTS's gameplay requires the acquisition and extraction of two resources to build structures, vehicles and soldiers: plastic and electricity. Plastic, required for every construct, is taken from objects such as Frisbees, dog bowls and toys strewn about levels ranging from a front yard to a kitchen counter and even a basement. On destruction of a plastic object, a lump of plastic is left behind until a dump truck, the collector of plastic and electricity, slugs by and vacuums it.

Electricity is drawn from batteries, toasters and walkie-talkies. Construction and upgrades of most buildings and some soldiers are contingent on some buildings having been built. For instance, at the onset of the game the resource depot, the processing facility, must be built so that dump trucks have somewhere to unload their collections. Players use their resources to construct buildings and units.

Because both factions have access to the same units, or infantry and vehicles, advantage lies at how they're used. Some buildings assemble vehicles and produce soldiers and others provide defense. Production buildings can be upgraded to produce better units. Infantry troops are cheap to produce but are not as tough, while vehicles tend to be costly. Vehicles range from dump trucks and base-building bulldozers to helicopters, tanks and half-tracks to Dum-dums, suicidal robots armed with firecrackers.

Aside from grunts and grenadiers, infantry units have a special tasks: Minesweepers defuse mines, snipers are deadly from distance and mortar men, especially three or more, rain ruination on buildings in short order.

Due to the nature of each unit, players must counter whatever they are facing. Without breaking a sweat, a cadre of snipers could wipe out a battalion of grunts, but snipers would be helpless against a half-track. Countering the half-track with a tank would leave a weakness to choppers.

Players must balance strengths and weaknesses of their forces and their opponent's forces with the cost of producing the units. Level balance can be changed by other factors.

Power-ups, which can improve the speed, health, or damage of whichever side finds them first, cause a disparity between the sides. Heroes, powerful versions of the regular infantry, possess greater durability and can cause great substantially more damage than their cohorts before being destroyed. Insects, chiefly ants, act as free units for whichever side is allied with them. The secondary objectives of single player missions often deal with one of these things.

Similarly to a plot point of game's precursor, Army Men II, the insane Colonel Blintz of the Green army has turned Tan and taken a house, and the soldiers under his command, with him. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

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After establishing your beachhead on the outside of the Fence, you'll need to fight your way behind enemy lines and wage war against an enemy beyond compare.

In other words, it's time to melt some plastic. The screen controls are accomplished with the analog sticks, and thankfully, each control is easy to learn and use. Holding down the shoulder buttons will let you open and select new construction items, confirming things with the X button. You can select multiple units at once, and they'll stay grouped as one giant unit, which can be selected later at the press of a button.

Adding and removing units is similarly easy. Play around with the basic controls in the game tutorial, and you'll see that 3DO took the complexity of a RTS and put it into an easily controllable package.

Like all RTS games, this centers on base building, resource collection, and unit-to-unit warfare. After learning how to create simple things like a Barracks or a Garage, you'll get access to bigger and badder buildings and units later on in the game. Barracks, like you may have guessed, let you mint new troopers, with the Garage manufacturing your vehicles. Tanks, Half-Tracks, Helicopters, Flamethrowers, Grenadiers, and even Machine gunners will all be yours later on in the game.

All part and parcel for a RTS, but I was very happy to see that they put it all into a PS2 title, something I previously thought improbable. The action is pretty quick, a big bonus in my opinion. In the case of Westwood, they found that 'balancing high' and giving every trooper a lot of kill potential helped the game, and I think they've discovered the same thing at 3DO.

If you've got a good mass of troopers, you'll generally be able to wipe out the enemy pretty quickly, as even with as tough as the toy soldiers are, they're just plastic. Beat each mission in the single player mode, and you'll start to earn new intelligence files, which you can access from the main menu. Displaying information and units from the game, these files are a neat little extra. Even better, each mission has a series of objectives, which allow you to unlock more intelligence files, and even other missions to play in your meantime between campaign missions.

Some are unusual, others very difficult, but each of these extra missions is meant to be a nice little bonus. The appearance of all of the characters has really been cleaned up as compared to the previous Army Men titles, and the graphic power of the PS2 goes far in making the everyday household environments appear convincingly realistic. Details were abundant, like the pencils that go into creating a fenced barricade.



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