Rtk xi manual
If you have a lot of spear users, then focus on spear techniques. Don't research things that'll have a minimum effect. It can run out really quickly, especially when you're marching a lot of soldiers out.
The transports can take a long time, and you'll need all the supplies as quickly as possible. Even if your officers have low 90 loyalty, they'll still betray you. Rumor the city when the officers are out on the march, then they can't be rewarded. So you have to take it city by city. Making your way through unit after unit, until you have it all. The key factors of a unit are the lead of officer, troop number, Will, unit type, unit aptitude and food.
The lead of an officer will determine how effective your unit is in battle. The troop number is self-explanatory, the more troops you have the better.
The unit types consist of sword, spear, horse, pike, crossbow, and seige. I'll go over the units more down below. The unit aptitude is how well your officer performs with that unit. There are four types: S, A, B and C.
S being the best and C being the worst. S level can perform all three tactics a unit has to offer, A allows two, B allows one, and C cannot perform any tactics.
They also determine how powerful your unit is. You can find some more detail about this a little later in the FAQ. Food, obviously, feeds your troops. The more you have the longer your troops will be able to stay on the field.
Food is measured in days, rather than the actual food amount. If you have less troops, you'll need less food, and vice versa. If you run out of food, your troops will desert until your unit is completely wiped out.
You must make sure you have enough equipment, food and troops to do so. Swords are pointless, so you'll want to do with the main four: spears, pikes, bows, and horses.
Make sure you have enough food to feed all the troops you want to send out and that your Will is maxed, so you can get the most out of your troops. Once you've prepared your army, just select march.
You then can decide on what officers, troops and troop type you want. You can find tips just below. You can just select a city or location to make the troops automatically move every turn, or you can move them manually every turn. ZOC Zone of Control is very important to know when marching.
If an enemy unit is near on a square, you will not be able to go past him for he has a ZOC, forcing you to march slowly against them, moving only 1 or 2 squares a time. Fortifications like cities, facilities and fortifications have ZOC. To disable an enemy units ZOC, you have to confuse them.
You cannot disable fortifications ZOC, the only way is destroy them, so you can get past. Remember you can use ZOC to your advantage as well. To bring out it's full potential, a person with a "S" aptitude allows the unit to use every tactic available to the unit. With the "C" doesn't allow any. The weakest, and comes with no tactics. This is only something you should use in desperation. Strong vs. Cavalry, weak vs. Thrust B - Thrust an enemy back one space. This attack can hit another opponent if behind the target.
Rush A - Has a chance to confuse the enemy. Assault S - Thrust an enemy back two spaces. This attack does not thrust a unit back two spaces if a unit is directly behind it, if there is a unit two spaces back, then it'll hit that unit and stay one space back.
Spear, Weak vs. Rake B - Rakes an enemy toward you one square. Sideswipe A - Attack left and right of the enemy. Whirlwind S - Attack all enemies around the unit. Incinerate B - Sets the enemy on fire. Penetrate A - Attack all the units in the way of your attack. So if you are next to units that are lined up in a row and attack the furthest back, they will all get hit.
Can hit allies with this attack! Shower S - Attack all units surrounding the targeted unit. Can hit allies with this tactic! Pike, weak vs. Tactics can kill or force duels! Onslaught B - Push back an enemy one square.
The horse unit also follows along and moves forward one square. Breach A - Rush through the lines and appear on the other side of the unit. Charge S - Push back the enemy two squares. The horse unit also follows along and moves forward two squares.
Rams cannot attack units. Juggernauts sets things on fire as well as doing good damage. Juggernauts does much more massive damage to the HP of a city. Smash- Rams use this. Does good damage to the HP of a city. Cannot attack units with this. Blaze- Juggernauts use this. Sets the target on fire along with doing massive damage. Can attack units with this as well. Can also attack units. Towers sets things on fire, but catapults do greater damage. Incinerate- Towers use this.
Sets the target on fire. Catapult- Catapults use this. Does massive damage to the target. Incinerate B - Sets target on fire. You get ships by outfitting them after building a shipyard. Clash A - Rush your boat into the enemies. You still have to outfit them from the shipyard. This is the strongest boat.
Catapult S - Launch a catapult from your boat for massive damage. Takes up the turns of all the units surrounding. Tactics- Perform a tactic on a unit.
Duel- Challenge another to a duel. Wait- Have the unit wait at it's position. But I will give what I can. It can help with economics, battle or diplomacy. Each officer has one skill. Alright, I think you might've gotten that. Small note that Majesty and Sweep Asunder do combine if they are in the same unit.
You'll notice some skills say "strong vs. A weak unit is any unit that has lower war than the opposing unit. So if you have Spear General, and the highest war user is 90, and you use a tactic Let's say, Rush on a unit who's highest war is 85, then you'll get that picture of a general, meaning you got a critical hit.
Rush will then automatically confuse the opposing enemy. To unlock the greater skills like Puissance and Black Arts, you must beat the game within 10 years. Strategy: All you need to do is take control of all the forces in the Yellow Turbans scenario. Have them dismiss all their officers, except for one force.
Then make them march out and get captured, then just execute them. You'll be able to finish way before 10 years are up. Of course you can just subtitute any tactic that is similar, like Puissance could still go over "Divine Spears" because they give the same effect to a spear unit. Agile Mind to replace Divine Potency is also a good mix.
And you're generally safe from harm, if you position your bow right. Submissions to this list are always welcome. Duels Duels usually happen through one of three things: 1. Someone offers a duel to another officer on the battlefield and they accept.
A unit uses a horse tactic and forces a duel. If you win a duel you have a chance to capture or kill the enemy officer that you defeated. Also some of the officers' units' troops will abandon and the Will will drop for that unit, while the duel victor's Will will rise. Each officer started with energy. Whoever reduces the energy to 0 or forces the other officer to retreat is the winner.
If the duel goes to 50 blows, the duel will be a draw. There are four stances during duels. Attack Up on the D-Pad - Attack the enemy constantly.
Critical will unless multiple attacks at once Spirit Left on the D-Pad - Gather Spirit constantly, with little attack. Critical will make you invincible for several attacks Fury Down on the D-Pad - Try to unleash a powerful attack on the enemy.
Hard to trigger. Spirit is gained by attacking, focusing on spirit, defending or taking damage. Obviously, focusing on spirit will give you the most spirit. Spirit is what is used to unleash a special attack. You can fill the Spirit bar up to three times. Each special attack uses a certain amount of Spirit. Each has it's own effects and benefits. To use a special attack use the square button once you have enough spirit. Must have throwing item. Once only Doesn't cost Spirit. Must have a bow item.
Officers come in to help you randomly, usually officers that are compatible with you are more likely to come in. Once they've come in you can use the circle button to choose which you want to switch to for the rest of the duel. This can only happen at the very beginning. I personally like "Spirit" and try to use "Musou" because it deals great damage and usually injures the opponent.
Or you can use "Fury" in desperation. Other than that you can try and retreat. Other Questions: -What determines a successful retreat? Some say that it might have to do with Lead, but I believe this is truly random and you just have to get lucky. Remember, officers with a special horse always successfully retreat. I find this rare on "normal" deaths. Usually a special attack has the greatest chance of killing someone. Debates Unlike duels, debates are only 1 vs.
Debates are based on Int and whoever drops the other officers "Psyche Bars" to 0 is the winner. Each officer starts on a rock platform, which slowly crumbles down as you loose the pysche bar. You get debate cards which determine how you attack. They are completely random, and how good and how many you get depends on your Int.
There are three types of debate cards, Logic, Time, and Fact. All of them are numbered Three being the most powerful and 1 the least. Each officer must follow the "Topic" which is displayed on the top center of the screen. So if the topic is logic, a Logic card is the best to be used. If you don't use the topic card then a Logic 1 could be a Fact 3, because it isn't the topic on hand. If the number is the same with the same card type, then it is a draw and you continue with the next turn.
If both choose a card that doesn't follow the topic, the winner of those will change is to that topic. If you find yourself without a card that matched the topic, you can Renew and get a fresh set of cards. You can only do this once, unless your platform crumbles down, then you'll be able to use it again. The most powerful cards are the Guile cards, which are special strong cards.
Each has it's own power or strategic purpose. The strongest Guile. This will change the current topic. If your opponents anger fills all the way, the opponent will go into a Furious state. The effects of becoming Furious depends on the personality of the officer. A Timid officer will attack with all his cards one after the other. A Bold character becomes invincible to everything but Bellow and Ignore. A Cool character will be able to renew every turn and becomes invicible to guiles.
A Reckless character will unleash a powerful yell which will do great damage. The Settle card while nice on it's own, if in your inventory, will be used automatically when your opponent becomes Furious and will cool him from his Furious state. You'll get damaged for free and you're better off using it automatically whenever the other officer gets enraged.
They are hidden and are usually found randomly. It is not known how you trigger them, but it seems just marching a unit around an area will make one appear. They are actually pre-set and are not randomly found throughout the land. It has been observed that what they offer depends on the what season it is, though this hasn't been totally confirmed yet.
Once the shrine is used, there is no use for it, and you can destroy it for some TP. Discovered at northern end near Tian Shui. North of poison swamp. Northeast of Wu Ling, right before port going to Jiang Ling, go east. Somewhere near Hui Ji. If march out from Hui Ji and take docks in the middle of no where, along CPU path first dock to second.
Near Wan fort. Exit from Wan fort, go top corner until hit wall Somewhere along winding path to its port An Ding. Eastern development spot for Pu Yang. Further down reach port of Bei Hai.
Bottom of map, Southend port. East part of land. Bei Hai - southwest, top half of mountain path leading to Xiao Pei. The Emperor The Emperor is a small aspect of the game, but it's still important to have him. When you capture a city with the Emperor, you can decide to either dispose him or support him. Disposing him will get rid of the Emperor and all supporters of the Han will become more hostile toward you. If you support the Emperor, the officers of your force that support the Han will get a loyalty bonus.
Possessing the Emperor also let's you become Emperor, if he's disposed then you'll eventually just claim yourself to be Emperor.
Also, when having the Emperor, you get a small TP boost. Events There are several special events in the game, that require certain conditions and can have a certain impact on your force. Then place Sun Ce and Zhou Yu in the same city to trigger the event. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. The grand battles that shaped the course of Chinese history are shown in 3D space!
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