Commandos behind the enemy lines free full download
Solving a mission can be a frustrating process of trial and error but victory is tremendously rewarding. The only downside is that each mission has basically one correct solution once you've done it there's little replay value.
Commandos: Behind Enemy Lines is a tactical game set in World War II in which you take control of a team of commandos to carry out a variety of missio ns. Taking up the challenge Commandos: Behind Enemy Lines is a tense challenging game that requires forethought and strategy.
The only downside is that each mission has basically one correct solution once you've done it there's little replay More. Outstanding Entertainment.. Probably the best game I have ever played, I wish you had an App for this game. Pros: The difficulty in the m issions and using the different skills of the guys. Cons: Nothing in my opinion More. Among the characters, you could find an expert driver, a green beret, a spy and a sapper.
The graphics used in the game were really impressive for that period in time because they had a very high detail level. The sound files that came with the game helped to submerge the players into the war setting in which the game took place. If you want to enjoy one of the most entertaining, dynamic and complete titles of all times once again, download Commandos as soon as possible. Whenever I called on him to move, he sounded annoyed.
There was a definite drop in his voice as he said, "Yes, sir. I enjoy playing Commandos a lot. It is a tight game that misses few details. Commandos offers a great challenge, and it is the type of game that allows you to learn from your mistakes. Even if you cannot complete a level without losing one of your men, the effort usually shows you a new way to attack the mission. Commandos is also the kind of game that teaches you to save your games periodically.
I am the type of gamer who gets so enveloped into a game that I always forget to save my progress. First, if one of your men dies, the mission is over. Now, I can understand this in some cases.
If a mission depends on your team escaping on a boat and your marine gets killed so no one can row a boat, then maybe ending a mission is justified. Sometimes, however, a casualty does not necessarily prohibit the completion of a mission. This is war, after all, and people die in war. From then on you can kill or distract the guards while the Beret sets the explosive barrels in place and detonates them.
The only thing that stands between you and victory now is a short dash to the glider. The first section of this mission is fairly easy, as the Beret can climb the wall to the east of the ruin and kill all the guards without being seen.
To destroy the tank just to the south you will need to set a bomb at the tanks' westernmost patrol point. Some guards in the main camp will hear the explosion and come over to investigate; the alarm, however, should not go off. If you hide behind the rock and the tents just above the explosion point as cover, you can kill the guards with your pistols as they approach.
This leaves the camp fairly unguarded - but still exercise caution. Try to save as many sniper bullets as possible, especially one for the guard standing on top of the barracks. You don't need to worry about killing the guards south of this building, because they won't affect your mission.
You should now be able to finish off any guards in the camp above and set the bomb on the train - use the Green Beret and the decoy here. If you place the decoy by a wall, approaching guards will face it and you can stab them easily - in the face and neck.
The dunderheads! You will need to kill the machine-gunner and the guards around the extraction point just above the train, and the guards in the eastern ruin - these are easily disposed of with the sniper. Your first priority is to get the uniform from inside the eastern camp and the bombs just north from there. You can then blow up the two barracks in that area, cutting off any reinforcements. This will make it easier for the driver to get the tank and destroy the cannons protecting the U-boats.
Next, get the marine and the Green Beret to the rowboat south of their start position. You can use their pistols in the top area, but as you get closer to the western barracks you'ill need a more stealthy approach. You may find it helpful to destroy the barracks with the nearby barrels, and remember to kill the patrol by the lighthouse. With the boat, collect the rest of your men from the eastern camp and land the sapper on the southeastern dock. The sapper can use his last two bombs to destroy the U-boats.
This is a very tricky mission, because you don't want to set off the alarm and you need to kill almost - if not every - guard on the map. The key to the top section is to use the Green Beret's decoy to sneak up and knife the guards from behind. You will need to save your sniper bullets for the men on the rooftops in the lower sections, but you can use one to take out the guard on the large cannon.
A good trick for the lower section is to move your sniper down to the left-hand side, just above the armoured barracks and to the left of the two tents. From here, let him be spotted by the guards but don't move him. Guards from all over the camp will move to his position, line up and aim their guns at him, although they will not fire. This leaves your Green Beret free to sneak up behind them and quietly kill them with the knife.
This is a little daring though, so alternatively take out the guards one by one. You can use the houses to hide in. You will need to kill any guards on and near the bridge to clear your escape route, and once you've blown the fuel tanks be ready to run for your lives to reach the escape jeep.
This mission isn't very hard, providing that you don't set off the alarm. The first thing to do is use the spy to kill as many guards as possible without being seen -remembering to hide the bodies, of course.
You can use your spy to eliminate as many single guards as you can. You can also use the spy to distract the three-man patrol in the southern end of the camp while your sapper places the first bomb halfway between the radar station and the radar dish, and the second bomb next to the north-west bunker.
As soon as you can, use the driver to block off the three tanks in the northern part of the camp with the fuel truck - it is best placed between the left and the middle tank. Get the Green Beret to put the barrels next to the two centre buildings, and then move all your men into the eastern courtyard. From here use the sniper to shoot the barrels, which will destroy the two center buildings. This will set off the alarm, so quickly detonate the sapper's bombs and wait for the escape truck.
As you can see, the tanks will have crashed into the fuel truck and blown up. You can make a noise in the first area of this mission, so clear it quickly. Carefully dispose of the guard on the western entrance, and use the Green Beret to climb the top-left corner of the wall to gain quiet access to the camp.
Once inside the base climb the wall and hide behind the crates you will need to work down to the southernmost tank. The Green Beret is the best choice for this, but you can use the sniper to kill a few of the guards. As soon as you have cleared the inside of the compound, release the hostage, get all your men well out of the way, and use the driver to wreak havoc with the tank. Be sure to kill all the guards with the tank, especially the gunners along the central path.
The rest of the mission shouldn't pose too much of a problem. Unless you're totally crap, that is. The Green Beret's decoy skill and the spy's distracting skill are very helpful at the tricky start of this mission.
Once you have cleared the first area, use the spy to kill the two guards on the eastern mound; this enables your Green Beret to climb up there without being seen. From this point, work your way northwards to secure the escape truck. You then need to use a combination of spy, Green Beret and sniper to clear a path so that the driver can reach the truck.
It's then just a matter of gunning down any guards and reinforcements that are left so the sapper can set the bombs. If you've run out of bombs, you can use the oil truck to shoot the fuel tanker just as it passes between the two north-eastern oil rigs - this will destroy them both. Once you're done, escape to the west.
This mission requires the spy to kill the guards around the Green Beret's and sniper's hideouts so that they can escape. Once they're free, it's just a case of carefully killing all the guards and freeing the hostage. There is no real strategy, except to be quiet and reach the escape truck. Use the Green Beret to climb up the dock wall and kill the four guards, then swim your marine up to the main entrance and wait for the supply boat to open the gate.
Once you're through, kill the guard by the cannon and open the gate. Get all your men into the boat and move them to the main entrance, then use the marine's scuba gear. The marine gets out of the boat but everyone else stays in.
Use the marine to kill the two guards on the small pier just north of the entrance, and at the same time use the sniper he can shoot from the boat to kill the guard on the south-western point of the main dock.
The rest of the guards are quite tricky, but you can use any remaining sniper bullets and the beartrap to kill them. As soon as you can, get your marine into the sub and blow up the large boat with the sub's torpedo.
The alarm then goes off, so use your sapper to blow up the fuel tanks quickly. You can use the large cannon on the southern dock to destroy any patrol boats. This should secure your escape. Once again, there is no real easy strategy to this mission - just be as quiet as you can. The decoy combined with the beartrap makes an effective weapon, and the marine is also useful for sneaking out of the water and killing the guards on the beach.
The Green Beret can climb on to the central mound and sneak up behind some of the guards, and the sniper can shoot from the boat, although you need to save some bullets for the guards on top of the cannons. The mission becomes easier as soon as you have control of the tank. All you need to do then is use the barrels and your bombs to destroy the guns. Avoiding the five-man patrol, you need to work your way up to the tall building in the north-west where the spy's uniform is. Once you have the uniform, get your sniper onto the flat area on the roof.
From here you can kill the General in the garden below. The alarm then goes off and you need to get into a few gunfights to reach the enemy HQ on the east side. As soon as you have reached the HQ, move a car in front of the HQ and shoot the engine from a distance. You may find it helpful to kill the patrol that is guarding your escape truck before you blow up the HQ.
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